Extended reality techniques for the dissemination of terrestrial and underwater Cultural Heritage
University of Calabria
Reference Teacher: Loris Barbieri
Teacher(s): Loris Barbieri, Fabio Bruno, Emanuele Marino
The course is designed to equip students with knowledge and skills related to digital technologies used in underwater cultural heritage surveying. It covers a comprehensive overview of various sensors and localization devices employed in seabed mapping, including techniques for processing and integrating optical and acoustic data. The course also explores digital technologies that enhance surveying and documentation during scientific diving operations. Additionally, students will learn about the application of Artificial Intelligence (AI) techniques for target classification in underwater opto-acoustic imaging. Through this course, participants will gain a robust understanding of advanced technologies and methodologies for effectively documenting and analyzing underwater cultural heritage.
PhD training program in “TEACH – TEchnology applied to Cultural Heritage”
Students will gain a comprehensive understanding of the fundamental concepts, terminology, and technologies associated with Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). They will explore the differences between these immersive technologies and their applications in the context of cultural heritage. Additionally, they will also acquire the specific knowledge and skills to implement the main phases of the development process of XR applications for terrestrial and underwater cultural heritage.
Students will acquire the ability to classify the main XR applications according to their functionalities and also the ability to create immersive virtual environments using tools and methods covered in the course
Throughout the course, students will develop the ability to critically evaluate the suitability of different XR technologies and methods for specific cultural heritage dissemination projects. They will assess the effectiveness of XR applications in enhancing the understanding and appreciation of cultural heritage sites and also Evaluate the strengths and limitations of existing XR applications for both terrestrial and underwater cultural heritage.
Students will enhance their ability to present and explain XR concepts and technologies effectively to both technical and non-technical audiences. They will practice presenting case studies and project outcomes, demonstrating the impact and benefits of XR applications in cultural heritage.
The students will apply the knowledge gained to further research and practical projects in the field of cultural heritage preservation and dissemination. Furthermore, the course will foster independent learning and encourage students to stay abreast of advancements in XR technologies and digitalization methods. Reflection on personal learning and development will be emphasized, promoting continuous improvement of digital skills and knowledge in the field of XR technologies for cultural heritage dissemination.
Basic skills in 3D modelling and software programming.
Lessons are conducted using a computer and video projector. The lessons include tutorials on the workflow to prepare, develop, and deploy XR (VR/AR/MR) applications for terrestrial and underwater cultural heritage environments, with a particular emphasis on XR applications for divers. Additionally, demonstrations of different existing XR applications for underwater cultural heritage will be shown, and students will be encouraged to interact with these XR applications.
At the end of the course, a questionnaire will be administered to students containing open-ended and closed-ended questions. Questions are addressed to evaluate the knowledge and skills acquired during the course.
The course aims to equip students with essential knowledge and digital skills to leverage VR, AR, and MR technologies for disseminating terrestrial and underwater cultural heritage. The didactic objectives include understanding the principles of these innovative technologies, which form the backbone of immersive virtual environments. Students will explore the fundamentals of VR, AR, and MR technologies, learning how these tools can enhance the exploitation of submerged and terrestrial cultural heritage. Additionally, the course covers the basic concepts of developing interactive semi-immersive and immersive XR multimedia applications. In particular, the course covers all phases of the XR development application process, from the digitization and optimization of artworks and artifacts to the implementation of XR functionalities, and deployment for the visualization of XR scenarios in the context of terrestrial and underwater cultural heritage.
The expected learning outcomes can contribute to the achievement of the following goals: SDG 4: Quality Education; SDG 9: Industry, Innovation, and Infrastructure; SDG 11: Sustainable Cities and Communities; SDG 14: Life Below Water; SDG 17: Partnerships for the Goals.
The “Extended Reality techniques for the dissemination of terrestrial and underwater cultural heritage” course is part of the TEACH (TEchnology applied to Cultural Heritage) PhD programme and it is accessible to all students enrolled in research doctorates at the University of Calabria. More information at the following link:
https://www.unical.it/didattica/offerta-formativa/dottorati/?lang=en
For further information or specific inquiries, you may contact the “Educational Services Area” of the University of Calabria using the contact details and methods provided at the following link: https://www.unical.it/didattica/iscriversi-studiare-laurearsi/contatta-i-servizi-didattici/?lang=en
The course focuses on the following three topics: fundamentals of VR, AR, and MR, including key concepts, visualization techniques, and tracking technologies; workflow for creating XR applications, Unity basics, and strategies for developing and deploying immersive experiences in cultural heritage contexts. In particular, the course consists of the following four modules:
Key XR terminology / Key differences between AR, MR, and VR / XR applications
Overview of VR concepts / Types of VR systems / VR interaction techniques and input devices
VR visualization techniques and output devices / VR applications for terrestrial and underwater CH
– Overview of AR and MR concepts
– Types of AR/MR systems
– AR/MR interaction techniques and input devices
– AR/MR visualization techniques and output devices
– AR/MR applications for terrestrial and underwater CH
– Key considerations for developing XR applications for cultural heritage
– Stages of XR application development from conception to deployment
– Unity basic for creating XR applications
– Workflow to develop an XR application in Unity
- Teaching material and tutorials will be provided by the lecturers.
